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Technology Had to Catch Up for Assassin’s Creed Syndicate

Assassin's Creed: Punity

Ubisoft’s creative director, Marc-Alexis Cote, recently revealed that his team’s latest project just wasn’t possible until this game console generation.

As part of the upcoming Assassin’s Creed: Syndicate‘s marketing, Marc-Alexis Cote–the creative director for Ubisoft Quebec–took to Official PlayStation Magazine UK to explain more stuff about his game.

Syndicate is the ninth entry in the main series, and twenty-sixth game with Assassin’s Creed in the name that wasn’t stand-alone DLC. The title is set in Victorian London–a setting that fans have been hoping for quite some time.

Regarding this setting, Cote explained that “[Ubisoft] had to wait for the technology to catch up.”

GTAV_City_Screenshot

Grand Theft Auto V, which had to be delayed until the PlayStation 4 and Xbox One release.

Cote then goes on to say, “I feel like the technology was not there to build a pretty city. All the carriages, all the people, those taller buildings, the wider streets; they take a lot of computing power, and we’re there now.”

A cobblestone street, from 'Dickens's Victorian London', by Alex Wemer and Tony Williams. Retrieved from the Telegraph.

A pretty cobblestone street, from ‘Dickens’s Victorian London’, by Alex Wemer and Tony Williams. Retrieved from the Telegraph.

With the recent backlash surrounding Assassin’s Creed Unity, Ubisoft will be looking to restore their reputation with this title. It’s certainly a good thing that technology has caught up to them, as opposed to holding onto the London setting until fans started getting tired of the series. Now, I wonder when we’ll see Assassin’s Creed in Japan?

Videogame reviewer and student videogame developer, located in Scotland. Founder of the Gaming Advance blog.

Can be reached at the email address: CrashScreen@GamingAdvance.com.

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