Ubisoft’s creative director, Marc-Alexis Cote, recently revealed that his team’s latest project just wasn’t possible until this game console generation.
For us video gaming enthusiasts E3 is a pretty exciting time of year. People who are not into videogames might find it a bit weird that we’re all captivated by men in suits talking about their products on stage to an audience of journalists, or related Twitter feeds. This rabid hunger for video game news was arguably why E3 2012 was kind of, well, lame.
I’m not going to lie. I was a fan of the Assassin’s Creed franchise, up until the launch of Assassin’s Creed: Revelations, the fourth iteration of the game in five years, and three consecutive years. It was at that point that I found myself tired of the series, but Ubisoft’s promise of something new and great resurrected my interest. The trailers made Assassin’s Creed III seem rather fresh. With hopes that the new title might revitalize the decaying series, I entered the title into my PlayStation 3’s disc tray.
Assassin’s Creed III is the penultimate title in Desmond’s story. The world is nearing its end, and the present day Assassins are nearing the end of their quest to save it. Unfortunately, a key stands between them and salvation, and the answer lies in Connor’s memories which can be visited through the Animus device. Connor is a half Native-American and half English Assassin who played a significant role during the American Revolution.
Developer: Ubisoft Montreal
Genre: Action-Adventure, Historical, Science-Fiction
Platforms: PlayStation 3 (Reviewed), Xbox 360 (Related), Wii U, Windows PC
System Release Date: October 30th, 2012 (NA); October 31st, 2012 (EU)
Rating: 18 (BBFC)
After alot of critcism from fan feedback regarding the Uplay service, Ubisoft have announced termination of forced DRM.