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DmC: Devil May Cry

DmC: Devil May Cry, Box art, ReviewDmC: Devil May Cry is the latest entry and reboot of the Devil May Cry franchise, featuring a brand new cast and storyline. The title is so different compared to previous releases that it has spawned massive controversy, revealing the very worst in the games industry. Gaming outlets would insult fans and constantly revel in trying to show them up. Conversely, fans would focus on any minor gripe that they could to project DmC as a failure.

As a fan of Devil May Cry, myself, it’s hard not to be disappointed. The characters that I enjoyed have been replaced, the series has become darker and less crazy, and even the gameplay has been altered to fit Ninja Theory’s artistic designs.  Regardless, DmC is a reboot, and such changes are to be expected. I defended the game from some of the sillier criticisms from the start, but does the game actually deserve the criticism it gets? Is it the failure that fans claim?

Publisher: Capcom
Developer: Ninja Theory
Genre: Action//Hack-and-Slash, Brawler; Fantasy
Platform: PlayStation 3(Reviewed), Xbox 360, Windows PC
Release Date: 15th January, 2013 (NA/EU); 17th January, 2013 (JP)
PEGI: 16+

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DmC Devil May Cry Logo

Preview: DmC – Devil May Cry

DmC Devil May Cry Logo

Developed by Ninja Theory as a reboot to the fantastic Devil May Cry third-person action series,  DmC Devil May Cry received a lot of criticism for its radical changes to the franchise. Whilst still a similar type of game, DmC was developed using the Unreal Engine and featured a completely different Dante — the protagonist — than the previous titles. It also seemed far darker and serious than before. As a fan of Devil May Cry myself, I was sceptical. Admittedly, I approached the demo of the game at Eurogamer as such.

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