Literally only just released at this very minute, Orcs Must Die! 2 is a game I’ve been highly anticipating since I learned of its upcoming launch. Developed by Robot Entertainment, Orcs Must Die! 2 is the sequel to the incredibly fun and brilliant tower defence game released just last year.
Instantly, just from playing the demo, I notice that the game seems far more polished. The upgrade mechanic is more intuitive, the UI is far more aesthetically pleasing, particularly in the settings, and the game introduces a new character.
The tone is very similar to the previous title. Orcs Must Die! has a great atmosphere, enhanced by the incredible medieval-inspired soundtrack infused with rock ballads and the like. The title is very tongue-in-cheek, and I love its sense of humour. Of course, this is just in the first two stages, but I already love what they’ve done with it.
After our hero’s success in his previous venture, he finds himself a simple Miner now – the world without magic. But he hasn’t forgotten his talents. In fact, he’s got far more than before. The demo introduces some new abilities, as well as some of the favourites from before. The premise of the game is simple: the player must prevent the Orcs from reaching their destination to escape into another realm. To do so, the player may install traps, cast spells, or use weapons to slay them all. The traps themselves variate greatly – enough so that there can be drastic changes in tactic that still work efficiently, and seem quite inspired. They’re also quite brutal. Of course, you can’t spawn traps infinitely. Everything has a cost, be it depleting your regenerating supply of mana or using coins that you obtain from defeating enemies.
Generally, the player only has ten seconds or so to recoup before the next wave launches its attack; however, there are occasionally break points that serve much like the start of the stage. This is when the player may take however long they want to tactically place traps. The game also rewards creativity in using the traps, as players obtain bonus coins for hitting an enemy with multiple different traps in the form of a combo.
Also included in this title are more enemy variants, and the ability to play online co-op with a friend. I was going to attempt to sample this in the demo, but unfortunately my scheduled partner was unable to make it in time for this preview.
I can’t wait to see what else is in store, with the game most likely installing as we speak.