Preview: Transformers Fall of Cybertron

Transformers Fall of Cybertron Preview Demo Metroplex and Optimus Prime screenshot

At last I can finally get a taste of the sequel to 2010’s Transformers: War for Cybertron. After falling in love with the previous title, needless to say that expectations are high for High Moon Studio’s latest videogame. The demo is unavailable on Windows, and so I will be previewing the PlayStation 3 version specifically.

The demo opens up with three available options. The player can select either one of two campaigns; The Exodus, the tutorial stage where you play the Autobot Bumblebee; and Death From Above, a relatively non-linear stage as the player assumes the role of Vortex — a new character in High Moon’s Transformers series. There also exists the option of multiplayer. As expected, both campaigns are brief but share a lot of information.

In The Exodus, an injured Bumblebee is guided through his abilities, whether that involves shooting Decepticons attacking the bridge of the Autobot ship: the Ark; or whether it’s when simply dashing. There have been a few modifications to the controls since the last title. Instead of two unique abilities, each character is now limited to one instead. However, the trade-off is that every character may now dash, run, and carry out evasive manoeuvres instead of just the scouts.

Transforming is as smooth as it was in War for Cybertron, and also includes some new abilities to make use of — primarily turbo which results in three methods of travel in vehicle mode. Initially, the vehicle hovers over the ground in a futuristic fashion. When holding the left shoulder button the vehicle will then boost as the shape changes into something more modern than futuristic, simple driving on the ground. Lastly, we have turbo. Turbo allows the player to travel faster for a temporary period of time. As expected from High Moon’s Transformers franchise, the player can fire weapons in vehicle mode too. Thanks to the smooth transition between modes, players can use the vehicle tactically during combat.

The combat itself is fast and fluid. Players can transit between between shooting and melee smoothly with a click of the right analog button. The melee itself feels more polished than War for Cybertron. The player health is also handled differently this time. In Fall of Cybertron, the player has a shield and health gauge. When the shield is depleted the player then starts to receive damage to the health gauge instead. Whilst the shield replenishes over time, when the player stops getting damaged, the health gauge will not recover without the use of Energon which is scattered throughout each stage. How the player carries weapons has also been changed; the player may carry only one primary and one heavy weapon, instead of any two weapons.

As the first stage serves as a tutorial, it is very linear but cinematic. There weren’t many surprises in that stage, but I was surprised by the second campaign stage. We play as Vortex, a Decepticon who transforms into a helicopter (and a jet when boosting). Aerial Transformers modify the vehicle controls a little as turbo is replaced with an evade ability. The goal is to reach a specific bridge in order to sabotage it and divert an Autobot convoy towards an ambush. The first section of this stage is semi-linear as you’re directed forward at all times; however, there are different corridors to choose from.

After breaking through into the next area, destroying any sentries that attempt to annihilate Vortex and his partner Blast Off, the player is rewarded with a large open area. There’s a powerful gun in the middle of the area that takes your shields offline instantly, so the vehicle mode is great to avoid fire while swapping between platforms and picking off Autobots. There are also three levels to this area. An upper platform area, a middle platform area, and the ground itself. It’s quite expansive, but transforming into a jet makes short work of the map.

Newly available to the player is the Teletraan 1 Shop. In this store, the player can trade ‘shards’ for weapons, tech and perks. Weapons can be upgraded a number of ways and also rated by the community. Each perk has its own function, such as the health matrix which restores your health every time you interact with the store. Tech is split into two categories: Assault Tech and Utility Tech. Much like perks, this is a new feature that Fall of Cybertron introduces to the series. Choices of Assault Tech is limited between an attack drone that follows you around or a bomb that destroys the fabric of space and time. Meanwhile, Utility Tech is limited to a defensive shield that only the player can shoot through, and an intercooler to enable your unique ability quicker.

Also scattered through-out the vicinity is the Armory Recreator. These dispense another weapon, Tech, ammo or Energon for the player to use — for a fee. This was the only way to obtain the sniper rifle in the demo. Armory Recreators aren’t the only way to obtain weapons, ammo or Energon though, as they can be found through-out the stage without a fee.

Both stages are brief, but informative and fun. In particular, there’s a lot to do in the second stage. Death From Above contained audio logs, hidden weapons and cool tech worth trying out. I had particular fun with the Dimensional Decimator though it cost a lot of the in-game currency.

Transformers: Fall of Cybertron is looking good so far, and I’m very excited. As for the multiplayer, I will be previewing that separately. Fall of Cybertron is launching August 21st and it’s certainly getting a day one purchase from me at this rate.

Capcom Releases Another Resident Evil 6 Press Release, Details Agent Hunter Mode and Ada Wong Campaign

Resident Evil 6 Ada Wong Press Release

Capcom released a press statement with information on playable character ‘Ada Wong’, and new game mode ‘Agent Hunt Mode’. To accompany the statement, they also released two trailers and a collection of screenshots.

The press release states that Ada Wong will have her own campaign in the title which is unlocked by beating the main campaign for Leon, Chris and Jake. Her campaign mode will be unique, and she will not be accompanied by a specific co-op partner. Instead, other characters may make guest appearances in her campaign.

Meanwhile, Agent Hunt mode delivers an exciting and fresh new experience for Resident Evil fans. For the first time in a numbered Resident Evil title, players will be able to invade another player’s campaign and attack them as one of the many variations of monsters that they face. The mode is unlocked via beating the respective character’s campaign. The goal is to defeat the agent as a zombie, J’avo or one of the many C-virus mutations. Upon achieving their goal, the ‘hunter’ may advance into another active game session, while the agents are given a game over much like the regular campaign; meanwhile hunters who die are just re-spawned as another type of monster. Fortunately, the agent has a choice to choose whether they would like to permit other players infiltrating their session.

Lastly, Capcom have also detailed the various factions of the Resident Evil 6 storyline. You may read them directly quoted below.

Resident Evil 6 Agent Hunt Mode Press Release

Division of Security Operations
“The DSO was formed in 2011 under the edict of President Adam Benford to protect the country from the new threat of bioterrorism. Its agents are a new breed of flexible, responsive government operatives all of whom work under the direct control of the President.

“Leon S. Kennedy was one of the founding members of the DSO and is one of its best‐known operatives. When Sherry Birkin joined the DSO she was tasked with the protective detail of Jake Muller.

“Bioterrorism Security Assessment Alliance
“In the wake of the destruction of Umbrella in 2003, B.O.W.s started appearing on black markets around the globe and a number of rogue nations, guerillas and terrorist groups got their hands on them, bringing the B.O.W. threat into the lives of countless innocents.

“In response, the Federation of Pharmaceutical Companies formed the Bioterrorism Security Assessment Alliance (BSAA) in 2004.

“The BSAA started as a non‐governmental organization, but after the Queen Zenobia incident of 2005, as depicted in Resident Evil Revelations, was restructured as a special task force under the direct control of the United Nations.

“Eight branches of the BSAA were established around the world in order to be ready to deal quickly with bioterrorist attacks wherever they occurred. Chris Redfield and Piers Nivans are part of the North American branch, with Chris having been a member of BSAA since its inception. With reports of a new type of B.O.W. appearing in the eastern European country Edonia, Chris and his alpha team are summoned into action.

“Following the overwhelming scale of the bioterrorist attack in Lanshiang, units from around the world including Chris’s are deployed to China to support the Far East Branch in charge of this region.

“Edonian anti‐government mercenaries
“One of a clutch of eastern European democracies formed in the late 1980s, Edonia’s twenty‐year history has been marred with internal strife. Taking advantage of the situation, a group of officers staged a coup d’etat. Government buildings were occupied, but ironically this only served to whip the disorganised government into shape and strengthen their resolve. The then prime minister, who was already losing the support of the people, dissolved parliament, and in its place came a political party calling for strengthened ties with EU countries.

“Things were slowly getting back to normal, although while the elements that staged the coup d’etat were forced into retreat and forced to the brink of elimination, some extremist anti‐government rebels continue to stubbornly resist.

“Into this volatile civil war comes a new, deadly factor: a viral weapon. Someone has been distributing the C‐virus to the rebels, resulting in the appearance of the new B.O.W. strain called the J’avo and the subsequent intervention of BSAA.

“Field Operation Support 
“The FOS was formed in 2011 by Adam Benford, with the aim of supporting government agents, not just from the DSO, but all government agencies of the United States. The FOS issues authorised instructions to agents so they may effectively achieve their missions.”

Resident Evil 6: Agent Hunt Trailer

In the upcoming Resident Evil 6, players will be able to invade other players’ campaigns and launch an attack on them as one of the zombies, J’avo or C-virus mutations — ultimately becoming a hunter. The Agent Hunt Trailer showcases this new game mode where players may finally join the other side in Resident Evil.

The news accompanies a press release that Capcom has released stating the details of the new game mode. Completing the main campaign for one of the characters will unlock their respective Agent Hunt campaign, where the player may hunt another player as a hunter. Should the hunter succeed in killing a player, that player will receive a game over; however, the hunter may continue on into another person’s game world. Players have the option of enabling hunters in their game.

This mode limits a player’s game world up to two separate hunters, while the agent side may be either a single player or a co-op campaign. Should one of the hunters die, they would respawn in the form of another monster.