Me and my InFAMOUS: Festival of Blood Review

festival of the blood infamous
Cole learned the hard way not to party in New Marais.
With Halloween coming up, you can expect developers to celebrate with sales involving the abundance of zombie titles. Some developers even developed a full release for Halloween, and others updated their games to feature monsters of all sorts. One such game to receive the latter example’s treatment is Sucker Punch’s inFAMOUS series.
InFAMOUS: Festival of Blood was released on PSN just this week, and new players may be happy to hear that inFAMOUS 2 is not required at all. Set in New Marais, Cole has been turned into a vampire by Bloody Mary and if he does not slay her by sunrise he will become her slave.
Publisher: Sony
 Sucker Punch
Release Date: 26th October 2011 (UK)
PEGI: 16+
Platform: PlayStation 3
The game is actually pretty short, but that’s to be expected of a £7.99 release. Overall, I clocked in about two hours for the campaign as well as obtaining all of the collectibles. The story itself is narrated by Zeke as he tells Cole’s tale, whether it’s real or not, to a young woman in a bar. New Marais is bustling with activity as the Pyre Festival is underway. Everyone is in costume; there are balloons, shows and music through-out the city.
Upon trying to save some people who were attacked in the city’s catacombs, Cole is ambushed and captured. His blood is used to re-awaken Bloody Mary, and, essentially, the rest of the tale involves Cole discovering her origins and seeking her out. There is really not much more depth to the narrative than that.
The morality feature found in the previous two titles is gone. With Cole being a vampire, this is to be expected. Instinctually, he will want to devour blood from the citizens of New Marais, and he will need to in order to survive or use his powers to defeat Bloody Mary. Morality is no longer an issue.
The upgrades are also now no longer varied. Instead, the player will unlock upgrades for certain powers by accomplishing certain trophies (such as enhancing the ordinary attack through staking enemies in the heart twenty times). Whilst this may sound somewhat disappointing, given that it’s really just a small PSN game, it’s not really an issue to me. There are still power upgrades, and it serves a purpose as to really try out many of the game’s new features.
The game introduces a flying power for Cole. This uses up the energy he absorbs from blood, but it is pretty damn cool. I love turning into a flock of bats and flying around the town, occasionally attacking enemies in that very form with an ability unlock. Similarly, Cole obtains the power to bite pedestrians and use ‘Vampire Vision’, seeing what vampires can see. Ultimately, Cole can use this ability to detect enemies that appear to ‘teleport’ during their movement,  detect invisible symbols depicting a message from Bloody Mary as well as detecting the collectibles. Finally, Cole can also use it to detect First Borns, the boss enemies, hidden amongst the crowds of people.
The key feature, to me, in this release is the improvements made to UGC. During my run with inFAMOUS 2 I discovered that players enjoyed developing content with narratives. Consequently, Sucker Punch noticed too. As a means of improving UGC, Sucker Punch included a new cutscene mechanic so that users can create comic book stills to enhance their narratives, as well as including more assets to play with.
Otherwise, the game plays more or less like the originals. It’s a fun diversion and a nice little extra for InFAMOUS fans, as well as a cheap little gateway for new fans. At £7.99, I heavily recommend picking it up. Plus, as a bonus, at the time of this review PS+ users get an additional discount, so if you have PS+ then you have no excuse.
Overall, the game is a great little extra that I believe fans will appreciate. I certainly did. It’s a great distraction, it’s fun, and it offers more replayibility thanks to UGC, which is clearly the main focus here. The game has very lasting replaybility, despite how short it is, and is worth every penny. Pick it up today. It serves as an example as to what the DLC standard should be. DLC shouldn’t be a cash in, it’s something for the developers to make something fun and unique with their IP, and Sucker Punch certainly did that here.
Also, for those concerned about score, I’d give it an 8/10. Whilst the offline campaign could have had a little bit extra content, maybe a longer campaign or recovering districts from vampire packs, it offers great value for money and is of high quality all the same. Definitely grab this on PSN if you have a PS3 and enjoy either of the inFAMOUS titles.

  • Anonymous

    This great is awesome. Big bunch of fun! :)