The Sony conference was a mixed bag. Whilst it was certainly a poor conference, it did have far more meaningful titles and news to show off than the majority of previous conferences. To sum it up: Sony actually showed off some neat gameplay demos for almost everything they were presenting, with the exception of the only true unveiling.
As a publisher of whom is often capable of announcing exclusive new IP’s or, at the very least, sequels to recent exclusive IP’s, their conference can’t help but make me feel disappointed at the outcome. The only real unveiling was Beyond: Two Souls, which was a cinematic trailer and revealed nothing in regards to gameplay at all. Whilst this is undoubtedly going to be another quick-time event based game much like Heavy Rain, it still tells me nothing worth getting excited over. The only impressive aspect shown off was the graphics, which is honestly at a level I expected after Quantic Dream’s recent CGI movie. One can argue that it’s impressive because it’s gameplay, but considering that the entire game could very easily be pre-rendered, that’s just not an incredible feat. The sad part was that this was still one of the highlights of the show for me.
Sony seemed to have focused on a shorter presentation. I actually wish they didn’t. I don’t mind their long presentations because they normally have stuff to show off, but they literally omitted some of their most vital components that was expected from the conference. The Vita had nothing to show, and it sorely needs the support right now. Yes, Tretton announced after the presentation that the Vita would have sixty titles, but that wasn’t actually during their presentation. Instead, they spent fifteen minutes on Wonderbook.
Wonderbook is a title that, whilst I have no issues with children getting games with this as I actually feel this was a good thing, it just felt like it should have been shown off at a toy convention or something. At the very least, fifteen minutes on Wonderbook was a minimum of ten minutes wasted; although some would argue that it wasted all fifteen minutes.
The best thing that came from the conference, without a doubt, is from the demo of The Last of Us – an exclusive and brand new IP for the PlayStation platform. The Last of Us looks different, and sounds different. And for those complaining, it doesn’t look that scripted at all. It reminds me of Uncharted 3 in how it handles all the contextual fighting and the like. It also looks like it’s the first survival game done right in quite some time, although I may be forgetting something with that statement.
Overall, Sony delivered barely enough to make the presentation worth witnessing. Next time Sony, remember to show off your support for your brand new system. I’d hate to see the PlayStation 4 announced with no titles. It’s a pattern you need to give up some day.