Groupees announces their fifth Be Mine bundle, featuring both videogames and music. The bundle contains up to six different gaming titles, depending on how much you pay. Of course, some of this goes to charity too.
Publisher Konami unveils another trailer at Tokyo Game Show, revealing new characters and a little more insight into the story.
Modders and fans-alike have stepped up to the challenge of re-creating the Morrowind province, which is the location set of the third Elder Scrolls game, Morrowind, by using Skyrim‘s game engine and graphics.
For a while now I’ve been swapping, inserting and deleting ideas from the technological advanced machine known as my brain, about a list of things that the next Elder Scrolls game could use to improve upon its gameplay and replay factor.
After reading a couple of reviews on JoJo’s Bizarre Adventure HD Ver. online, I’ve noticed a common complaint that I would like to address.
Dark Souls has been the centre of alot of controversy as of late due to the title’s upcoming release on PC. We take a look and discuss the various issues players have with this videogame port. Continue reading
It’s such a tiny, tiny, bit of the full Metal Gear Rising: Revengeance VGA trailer, but it’s also easily the most informative part. Before this sequence, the combat could easily appear to be a dumbed down button mashing game — much like any movie licensed video game these days. But this tiny four second moment changed all of that.
The sequence suggests, to me, that the combat focuses more on “strings” than “combos”. This would mean that you can combine these “strings” in order to create your very own combos. Notice how he flawlessly attacks the soldier behind him whilst still facing forward. Would that be part of a standard combo when fighting an enemy in front of you? It’d look pretty silly if he did that without an enemy being there. That’s what I mean by generating your own combo, and that means the battle system looks to be filled with depth.
Furthermore, unlike games where you just hold the block button while waiting to be attacked, the sequence seems to imply that guarding is handled through parrying. Rather, the user must time it precisely and deflect the attack. That makes it more challenging, but more importantly, it makes it flow much nicer as you can see.
It’s really incredible just how much more informative this somewhat glossed over sequence expresses compared to the rest of the trailer; however, this is all just pure speculation. It’ll take until the demo that accompanies the Zone of the Enders HD collection before we discover what it’s capable of. But it’s been a long time since I’ve seen a third person action game with this much potential. I really can’t wait.