All posts by CrashScreen

Videogame reviewer and student videogame developer, located in Scotland. Founder of the Gaming Advance blog. Can be reached at the email address: CrashScreen@GamingAdvance.com.
Generation of Chaos

NIS America Announce Two Titles Coming to the West

Generation of Chaos

Publisher announces Hyperdimension Neptunia Victory and Generation of Chaos: Pandora’s Reflection‘s western releases at their very own Tokyo Game Show event.

Victory is the third Hyperdimension Neptunia series to be released exclusively on PlayStation 3. Players take the role of the CPU named Neptune as she fights to protect the 80’s version of Gamindustri. Neptunia is a fast-paced Japanese Role-playing Game with a battle system that allows free movement and combo attacks.

Generation of Chaos is a PlayStation Portable exclusive purchased through PlayStation Network. It features a fast-paced real-time battle system with an emphasis on strategy as players move their units freely through-out the battle field. It follows the tale of a young girl doomed to die as a result of her disease, and her protective brother, as they seek a cure and get wrapped up in a series of events that could affect the entire world’s fate.

Both titles will be launched on their respective platforms in North America and Europe during the Spring of 2013, with Generation of Chaos: Pandora’s Reflection hitting PlayStation Network in February, 2013.

Metal Gear Solid Social Ops Header

First Metal Gear Solid Social Ops Trailer From TGS, Screenshots

Metal Gear Solid Social Ops Header

The recently Metal Gear Solid: Social Ops title, announced for iOS, has finally received a trailer revealing tactical card-game based gameplay. Accompanying the trailer are a small selection of screenshots and card images.

Details for the upcoming Social Ops are scarce, but the trailer reveals titbits of information. Players will be collecting virtual cards which we see applied in battle against various bosses from the title’s Metal Gear Solid: Peace Walker scenarios.

Social Ops allows players to participate in events through-out the Metal Gear saga on their mobile device. The card-battle mechanic reminds me more of the Outer Ops mechanic of Peace Walker rather than the card-battle spinoff Metal Gear Ac!d.

With Outer Ops, players dispatch soldiers to combat against another unit. The feature is simulated entirely, with the only player influence being the formation and choice of units. Decisions were based upon statistical values for each soldier. I suspect this will be how the card-battles are handled in Social Ops, if the trailer is anything to go by.