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Skyrim 1.7 Patch!

Skyrim concept art 1.7 patch

Bethblog today has stated that the latest 1.7 patch for The Elder Scrolls V: Skyrim has now gone live for all PC users via Steam powered. Simply open Steam in online mode and it will download the free update automatically for you. For a list of bug fixes, read after the jump.

BUG FIXES
  • General memory and stability optimizations
  • Fixed crash related to new water shaders
  • Fixed rare crash related to dragon landings
  • Fixed logic error with loading screens from add-ons (Xbox 360)
  • Using vampiric grip and swimming no longer prevents swimming animation from playing afterwards
  • Improved recognition with Kinect voice commands (Xbox 360)
  • Kinect-enabled dragon language shouts for French, German, Italian and Spanish work properly (Xbox 360)
  • Fixed issue with Dawnguard Kinect-enabled dragon shouts for French, German, Italian and Spanish (Xbox 360)

The patch has been sent out to console manufactures (Sony and Microsoft) for approval. Console users can expect to download 1.7 within the next two weeks.

Thankfully, this patch should not conflict with the majority of user-made mods as it does not add or take away as many records as the previous patches. If you’re still feeling unsure, you can check out the official Bethsoft forums under PC technical support as to determine whether 1.7 will destroy your save game or not.

You can read further, detailed, information about patch 1.7 by clicking here.

Ubisoft DRM is a Security Risk

A word of warning to our readers: it appears that Ubisoft’s DRM service — ‘Uplay’ — has a backdoor that enables malicious individuals to access your machine. This backdoor takes the form of an exploitable browser plugin that’s installed without user permission.

The issue has apparently been fixed in an update Ubisoft launched for Uplay just earlier today, but we cannot guarantee whether this works. We recommend that you remove this plugin via the tools or preferences options in your browser. The exploit also affects any Uplay based games. You can read the list of games that have been affected after the jump. Please note that this is a PC gaming issue only.

Assassin’s Creed II 

Assassin’s Creed: Brotherhood 

Assassin’s Creed: Project Legacy 

Assassin’s Creed Revelations 

Assassin’s Creed III 

Beowulf: The Game 

Brothers in Arms: Furious 4 

Call of Juarez: The Cartel 

Driver: San Francisco 

Heroes of Might and Magic VI 

Just Dance 3 

Prince of Persia: The Forgotten Sands 

Pure Football 

R.U.S.E. 

Shaun White 

Skateboarding 

Silent Hunter 5: Battle of the Atlantic 

The Settlers 7: Paths to a Kingdom 

Tom Clancy’s H.A.W.X. 2 

Tom Clancy’s Ghost Recon: Future Soldier 

Tom Clancy’s Splinter Cell: Conviction 

Your Shape: Fitness Evolved

(Rock Paper Shotgun - Warning: Big Security Risk In Some Ubisoft PC Games)

Preview: Orcs Must Die! 2

Orcs Must Die 2 demo preview

Literally only just released at this very minute, Orcs Must Die! 2 is a game I’ve been highly anticipating since I learned of its upcoming launch. Developed by Robot Entertainment, Orcs Must Die! 2 is the sequel to the incredibly fun and brilliant tower defence game released just last year.

Instantly, just from playing the demo, I notice that the game seems far more polished. The upgrade mechanic is more intuitive, the UI is far more aesthetically pleasing, particularly in the settings, and the game introduces a new character.

The tone is very similar to the previous title. Orcs Must Die! has a great atmosphere, enhanced by the incredible medieval-inspired soundtrack infused with rock ballads and the like. The title is very tongue-in-cheek, and I love its sense of humour. Of course, this is just in the first two stages, but I already love what they’ve done with it.

After our hero’s success in his previous venture, he finds himself a simple Miner now – the world without magic. But he hasn’t forgotten his talents. In fact, he’s got far more than before. The demo introduces some new abilities, as well as some of the favourites from before. The premise of the game is simple: the player must prevent the Orcs from reaching their destination to escape into another realm. To do so, the player may install traps, cast spells, or use weapons to slay them all. The traps themselves variate greatly – enough so that there can be drastic changes in tactic that still work efficiently, and seem quite inspired. They’re also quite brutal. Of course, you can’t spawn traps infinitely. Everything has a cost, be it depleting your regenerating supply of mana or using coins that you obtain from defeating enemies.

Generally, the player only has ten seconds or so to recoup before the next wave launches its attack; however, there are occasionally break points that serve much like the start of the stage. This is when the player may take however long they want to tactically place traps. The game also rewards creativity in using the traps, as players obtain bonus coins for hitting an enemy with multiple different traps in the form of a combo.

Also included in this title are more enemy variants, and the ability to play online co-op with a friend. I was going to attempt to sample this in the demo, but unfortunately my scheduled partner was unable to make it in time for this preview.

I can’t wait to see what else is in store, with the game most likely installing as we speak.

Krome Studios Tease Brand New Ty the Tasmanian Tiger

Ty the Tasmanian Tiger announced 10 year anniversary

Australian developers, Krome Studios, have just recently teased a brand new entry in their Ty the Tasmanian Tiger series. An image was posted to subtly announce a brand new Ty game for their 10th anniversary. The image can be seen after the jump.

The first three Ty the Tasmanian Tiger was released on PlayStation 2, Gamecube and Xbox as a three-dimensional platformer. Both games were met with mild reception, being cited as fairly uninspired titles. Due to the lacklustre success, the third title wasn’t even released in Europe back when it launched in 2005, and that was the last we saw of the character.


The teaser below was taken from the official website for the developer

Ty the Tasmanian Tiger teaser 10 year anniversary

Preview: Need for Speed Hot Pursuit

Need for Speed Hot Pursuit Preview

The last time I truly played Need for Speed was back on the original PlayStation system. I slowly lost interest in the franchise at the time, as none of the new releases could outdo Need for Speed III: Hot Pursuit. The title had speed, action, and was just a lot of fun. Over a decade later, we have still yet to see a Need for Speed title to receive as much critical acclaim as Need for Speed III. At least, this was until Hot Pursuit returned, developed by Criterion Games – famous for their Burnout franchise. Intended to return to the roots of the Need for Speed franchise, Hot Pursuit is fast and filled with action as the police become heavily involved.

The change in developer has breathed a lot more life into the series. For a while, the Need for Speed series has been going downhill. After finishing Burnout Paradise – a very arcade-esque open world racing game, Criterion Games have really done a great job. Whilst the title is not as arcady as their Burnout franchise, Hot Pursuit is not quite a racing simulator like Forza or Gran Turismo either. It lies between. You can feel the weight of the vehicles, and it’s not quite as fast Burnout, but that doesn’t stop the title being quite over-the-top.

The Career mode consists of two separate campaigns, intermingled together on one large open country-side world. However, unlike Burnout Paradise, you’re not completely free to roam this open world. Instead, you select an event on the world map screen and jump straight into the action. You can play both a police officer and a law-breaking racer, but obviously once at a time. Unlike Criterion’s previous work, as a racer you cannot take out your fellow racers; however, as a police officer not only are you allowed to take down other vehicles, you may also use weapons to your advantage.

Hot Pursuit also introduces autolog, an innovative means to track your friends’ times and compete with them on each event. I got confused by what it referred to as ‘posting on my wall’ whenever I beat somebody’s time. I assumed it was posting to my Facebook account when in reality it was actually autolog’s own wall. It would have been neat to have had more social integration, but the entire system is fairly neat all the same.

Graphically, the game is stunning. The cars look beautiful, and the environment is gorgeous. It really is a stunning game. The title is also very loud, with the sounds adding to the immersion as you feel even more like you’re going at neck breaking speeds. There isn’t really much else to add about the sound except that the soundtrack is hit-or-miss.

I’ve been playing the game for a while now but I’ve seemingly not even put a dent into what it holds far, so the game appears to be rich in content.

Overall, this is a pretty solid racing game and a great debut into the franchise from Criterion. Whilst I still somewhat prefer Burnout Paradise because I’m more of a fan of the arcady style, this game is still great fun.

Farming Simulator Developers Looking To Expand Their Field to Console

In a surprising and exciting move, it appears that Farming Simulator, the silent hit franchise of two million sales since it launched in 2009, will be returning. To top it off, it’s no longer Windows-exclusive. That’s right, we can now take up the rake on console. Farming Simulator 2013 is due to launch on Windows, PlayStation 3 and Xbox 360 early next year. 

The new title will be bringing with it some new machinery, vehicles, crops, animals, environments, online functionality, and so on. I seriously can’t wait, and this is easily the best gaming news I’ve had all year.