Assassin’s Creed III shakes up the franchise with a new mode allowing the player to take the helm of a ship as Captain Connor.
E3 2012 gave us our first glimpse of Assassin’s Creed III‘s Naval warfare; however, the brand new trailer shown at Gamescom demonstrates a new addition to these awe inspiring battles. The inclusion of ‘Pirates of the Caribbean’ style ship invasions.
The E3 gameplay demo cut off just before Connor invades the ship, but this time we finally see how developers Ubisoft Montreal seamlessly integrates the original ship battles and the brutal cutscene esque brawls.
Steve Masters, lead designer at Ubisoft Montreal, revealed that the player’s actions during ship battles is a ‘completely dynamic simulation’. These dynamic simulations are said to affect the way in which players can attack the ships. Every fight will be different. Consequently, this will affect Connor’s ability to invade another captain’s ship, as their proximity will also change based on their strategy and the course of the battle. Various strategies are also applicable, such as aiming for the opposition’s mast, leaving them as a sitting duck and making their ship far more easy to access with closer bombardment. If things aren’t going well, the player can attack from the distance to shelter from their enemy’s cannon fire.
The hand-to-hand combat segments are shown to be greatly affected by the weather and climate of the battle. It’s apparent that as the ship sways, so does the player. It’s not just the weather that can affect the tide of the battle either. According to Ubisoft, as the battle progresses, the enemy can become more aggressive, similar to what we have witnessed in previous instalments, when the enemies would circle the player and plan their next moves tactically (such as when the player is chased in Assassin’s Creed: Revelations, the AI would block off whatever possible escape route they could find). The aggression is stated to make the player’s enemies harder to kill, as well as resulting in them placing down tactical devices such as mines. Let’s hope we won’t be facing too many of those bad boys.
Hopefully, this feature doesn’t end up a gimmick.