Ubisoft’s creative director, Marc-Alexis Cote, recently revealed that his team’s latest project just wasn’t possible until this game console generation.
Following our Metal Gear Solid 2: Sons of Liberty rewind, we’re going to visit the third iteration and earliest chronological release of the series, Metal Gear Solid 3: Snake Eater. Like Metal Gear Solid 2 before it, Snake Eater sees the protagonist Solid Snake replaced by another character. This time, players take the role of sort-of-father of Solid Snake, Naked Snake aka Big Boss.
The Hyperdimension Neptunia series is a role-playing game franchise intended to parody the game industry. Each of the main characters, known as CPUs, represent one of the three consoles of the previous generation: PlayStation 3, Xbox 360, and Wii, with the main protagonist Neptunia depicting the unreleased SEGA Neptune. Supporting characters are inspired by development studios and publishers, and the world itself is unsubtly named Gameindustri. There are elements of self-awareness, but it’s a series that sometimes crosses the line between parody and imitation. Producing Perfection might be one of those things.
As a spinoff, Producing Perfection strays from the standard RPG fare of battling random encounters and defeating dungeon bosses to progress the story. Rather, the title instead belongs to the visual novel genre–a game genre that exists almost exclusively in Japan. Players must work with one or more of the protagonists to turn them into a popular idol. Yes, it’s an idol management simulator.
Released in 2007 on the DS, Etrian Odyssey was a three-dimensional dungeon crawler inspired by the old classics that required the player to map out their progress. Taking advantage of the DS’ touch screen, players would map their progress with the tools provided, bringing that classic experience to the portable gaming environment. I never did get to personally experience any of the Etrian Odyssey titles before. Fortunately, they’re already remaking the original 2007 release. Is this a good time to enter the series, and is the remake truly warranted?
Monochroma is the second title from the Turkish development team, Nowhere Studios. After their success on Kickstarter and the experience behind their initial social game, OynaTurka, Monochroma aims to provide a puzzling adventure for players.
The PlayStation Vita has recently began to see no shortage of role-playing games. The most recent addition to its catalogue is Demon Gaze, a first-person dungeon crawling game in which players assume the role of the Demon Gazer– an individual that has the ability to command demons.