The Hyperdimension Neptunia series is a role-playing game franchise intended to parody the game industry. Each of the main characters, known as CPUs, represent one of the three consoles of the previous generation: PlayStation 3, Xbox 360, and Wii, with the main protagonist Neptunia depicting the unreleased SEGA Neptune. Supporting characters are inspired by development studios and publishers, and the world itself is unsubtly named Gameindustri. There are elements of self-awareness, but it’s a series that sometimes crosses the line between parody and imitation. Producing Perfection might be one of those things.
As a spinoff, Producing Perfection strays from the standard RPG fare of battling random encounters and defeating dungeon bosses to progress the story. Rather, the title instead belongs to the visual novel genre–a game genre that exists almost exclusively in Japan. Players must work with one or more of the protagonists to turn them into a popular idol. Yes, it’s an idol management simulator.
Daylight is a survival-horror game that follows a woman named Sarah, who wakes up in an abandoned hospital without any clue as to how she got there.
Released in 2007 on the DS, Etrian Odyssey was a three-dimensional dungeon crawler inspired by the old classics that required the player to map out their progress. Taking advantage of the DS’ touch screen, players would map their progress with the tools provided, bringing that classic experience to the portable gaming environment. I never did get to personally experience any of the Etrian Odyssey titles before. Fortunately, they’re already remaking the original 2007 release. Is this a good time to enter the series, and is the remake truly warranted?
Monochroma is the second title from the Turkish development team, Nowhere Studios. After their success on Kickstarter and the experience behind their initial social game, OynaTurka, Monochroma aims to provide a puzzling adventure for players.
The PlayStation Vita has recently began to see no shortage of role-playing games. The most recent addition to its catalogue is Demon Gaze, a first-person dungeon crawling game in which players assume the role of the Demon Gazer– an individual that has the ability to command demons.
The storyline starts off with an ordinary day in the life of Jackie Chan (Jackie Chan) working as a courier for his grandfather; however, there is nothing ordinary about the situation unfolding as a result of the package he must deliver to the Shaolin Temple. Elsewhere, Jackie is doing exactly what his grandfather predicted, stuffing his face at the local diner when he should be delivering packages, most importantly, the package to the temple. Midway through his meal, Jackie spots a limousine with his grandfather surrounded by the sub-bosses in the game. Jackie takes off with a high-octane chase, and the scene ends with the crash of the limo and his grandfather being taken away by the bosses, whereupon, Jackie loses them at a nearby junction. Continue reading
Surrounded in controversy, Metal Gear Solid V: Ground Zeroes is a short prologue to the upcoming Metal Gear Solid V: The Phantom Pain. Before launching, players were split on the high price and low duration of the title, resulting in Konami reducing the recommended retail price and in a lot of claims that Ground Zeroes was likely nothing more than a purchasable demo.
It’s worth prefacing this review with a note that the cost of the title will not factor into the review. Instead, readers will be expected to make their own judgement as to whether the game described here matches the value that they would be expected to pay for it, regardless of this reviewer’s opinion on the matter. Continue reading